sexta-feira, 21 de março de 2025

Marlow for MSX

(para o texto em português clique aqui)

Marlow for MSX

Well, everything I had to say about the story, characters, and inspirations has already been covered in the ZX Spectrum release. So, I just wanted to mention that this was a one-month job, working every day on the MSX conversion. Although the MPAGD engine supports both systems, there is a lot in the code that needs to be modified, in addition to redesigning the environment graphics, converting music assets, and more.




Check out the game's store athttps://amaweks.itch.io/marlowmsx



The MSX version has several graphical differences compared to the ZX Spectrum version, although most of the level layouts, enemies, and items remain the same. Later on, I plan to make a comparison between screenshots of both versions, explaining the technical changes in detail.

But in summary, the MSX version features more graphical details, a few extra screens that were left out of the ZX version due to memory limitations, higher-quality PSG sound effects, and new illustrated screens for the game's intro and ending. Oh, and there's also the addition of a jukebox screen, allowing players to listen to all the game's music from the title screen.




I hope those interested in playing have fun and enjoy the game, whether on an emulator, FPGA, or vintage hardware. Below are more screenshots:





















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