(Para aversão em português veja a postagem anterior)
I want to explain here some of the imagery references that I used, and that are part of my referential, in the visual construction of my last work materialized as the video game /\ 0 [ ]
The first reference, which originated the game's concept, was the work of Russian Wassily kandinsky. It was he who theorized a lot about abstract art, in books such as "Line and dot on plane" and "The Spiritual in art", as well as helping to found the Bauhaus design school. For him, painting had to be abstract like was music: sounds that arouse feelings without necessarily referring us to objects existing in the world, they are not figurative but sensorial.